Tuesday, July 22, 2008
Charge revival
Hello, this blog is in coma. Ha. ha.
I thought of bringing back the game
Charge to remedy stoning in the morning.
For those who forgot what you wasted time in school on, or those who were not in this upper primary school craze, let me summarise: it is a complicated multiplayer form form of scissor paper stone principles. Here I have 2 versions: Nan Hua Pri 2003 Grads Basic "Gabriel" Version and Nan Hua Pri 2003 Grads Goli "Terence" Version. Other schools have their own with the same principles (game theory, psychology). The move naming is a bit retarded, but that makes it more fun X).
The Basic Version (before going on to "goli" version)
How to play: clap twice, and say out your move while doing the hand action.
How to lose: charge while another player attacks, or if your attack is weaker than another player, or your block gets owned by an uber attack.
(Action) (Charge cost) (Ability) (Hand sign)
Charge (+1). Gives you 1 charge. Fingers curl, hands interlocking
Block (0). Blocks most attacks. Arms cross in X shape, like blocking
Hadouken "dugen" (-1). Attack. Wrists touch, palms facing forward, like the Street Fighter move
Sonic boom (-2). Attack. Arms pulled to side, fists closed
A-bomb (-3). Attack. Hands raised, opening outwards
Psychic (-4). Attack. Two fingers pointing to side of head
Thunder (-5). Attack. Two fingers touching outstretched elbow
Tornado (-6). Attack. Fingers spin in opposite direction
Lightning (-7). Attack. Two fingers touching outstretched wrist
Brainwash (-8). Attack. Like psychic, but fingers spin
Combo (-10). Attack, wins block. Hands quickly separate vertically
H-bomb (-12). Attack, wins block. Like A-bomb, but hands fall first
We ain't overlapping - posted by 301 at 8:43 pm
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