Tuesday, July 22, 2008

Charge revival

Hello, this blog is in coma. Ha. ha.
I thought of bringing back the game Charge to remedy stoning in the morning.
For those who forgot what you wasted time in school on, or those who were not in this upper primary school craze, let me summarise: it is a complicated multiplayer form form of scissor paper stone principles. Here I have 2 versions: Nan Hua Pri 2003 Grads Basic "Gabriel" Version and Nan Hua Pri 2003 Grads Goli "Terence" Version. Other schools have their own with the same principles (game theory, psychology). The move naming is a bit retarded, but that makes it more fun X).

The Basic Version (before going on to "goli" version)

How to play: clap twice, and say out your move while doing the hand action.

How to lose: charge while another player attacks, or if your attack is weaker than another player, or your block gets owned by an uber attack.

(Action) (Charge cost) (Ability) (Hand sign)

Charge (+1). Gives you 1 charge. Fingers curl, hands interlocking

Block (0). Blocks most attacks. Arms cross in X shape, like blocking

Hadouken "dugen" (-1). Attack. Wrists touch, palms facing forward, like the Street Fighter move

Sonic boom (-2). Attack. Arms pulled to side, fists closed

A-bomb (-3). Attack. Hands raised, opening outwards

Psychic (-4). Attack. Two fingers pointing to side of head

Thunder (-5). Attack. Two fingers touching outstretched elbow

Tornado (-6). Attack. Fingers spin in opposite direction

Lightning (-7). Attack. Two fingers touching outstretched wrist

Brainwash (-8). Attack. Like psychic, but fingers spin

Combo (-10). Attack, wins block. Hands quickly separate vertically

H-bomb (-12). Attack, wins block. Like A-bomb, but hands fall first

We ain't overlapping - posted by 301 at 8:43 pm

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